# 354 - Banette |
# 355 - Duskull |
# 356 - Dusclops |
Duskull - ???? |
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"It loves the crying of children. It startles bad kids by passing through walls and making them cry."
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Base stats |
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HP | Attack | Defense | Special attack | Special defense | Speed |
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20 | 40 | 90 | 30 | 90 | 25 |
Evolutionary Chain |
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Duskull | Dusclops | Dusknoir |
From level 37 | Trade with Reaper Cloth |
EV Data |
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Special Defence 1 |
Miscellaneous |
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Height | Weight | Abilities | Wild Item |
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2' 07 | 33.1lb | Levitate |
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Catch Rate | Steps to hatch | Base Happiness | Classification |
190 | 6,400 | 35 | |
German | French | Japanese | Romaji |
Zwirrlicht | Skelenox | ???? | Yomawaru |
Pokédex Flavours |
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Black | It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
White | It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
Ruby | DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn. |
Sapphire | DUSKULL wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers. |
Emerald | A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness. |
Fire Red | Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls. |
Leaf Green | Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls. |
Diamond | It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. |
Pearl | It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. |
Platinum | It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
Heart Gold | If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said. |
Soul Silver | If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said. |
Black/White Learned Moves |
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Move | Level | Type | Classification | Power | PP | Accuracy |
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Leer | 1 | 0 | 30 | 100 | ||
Night Shade | 1 | 1 | 15 | 100 | ||
Disable | 6 | 0 | 20 | 100 | ||
Foresight | 9 | 0 | 40 | 0 | ||
Astonish | 14 | 30 | 15 | 100 | ||
Confuse Ray | 17 | 0 | 10 | 100 | ||
Shadow Sneak | 22 | 40 | 30 | 100 | ||
Pursuit | 25 | 40 | 20 | 100 | ||
Curse | 30 | 0 | 10 | 0 | ||
Will-O-Wisp | 33 | 0 | 15 | 75 | ||
Hex | 38 | 50 | 10 | 100 | ||
Mean Look | 41 | 0 | 5 | 0 | ||
Payback | 46 | 50 | 10 | 100 | ||
Future Sight | 49 | 100 | 10 | 100 |
Black/White Egg Moves |
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Move | Type | Classification | Power | PP | Accuracy |
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Faint Attack | 60 | 20 | 0 | ||
Destiny Bond | 0 | 5 | 0 | ||
Pain Split | 0 | 20 | 0 | ||
Memento | 0 | 10 | 100 | ||
Skill Swap | 0 | 10 | 0 | ||
Imprison | 0 | 10 | 0 | ||
Grudge | 0 | 5 | 0 | ||
Dark Pulse | 80 | 15 | 100 | ||
Ominous Wind | 60 | 5 | 100 |
Black/White Tutor Moves |
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Move | Type | Classification | Power | PP | Accuracy |
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Black/White TH/HM Moves |
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Move | Type | Classification | Power | PP | Accuracy |
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Ice Beam | 95 | 10 | 100 | ||
Sunny Day | 0 | 5 | 0 | ||
Psych Up | 0 | 10 | 0 | ||
Shadow Ball | 80 | 15 | 100 | ||
Torment | 0 | 15 | 100 | ||
Will-O-Wisp | 0 | 15 | 75 | ||
Facade | 70 | 20 | 100 | ||
Taunt | 0 | 20 | 100 | ||
Calm Mind | 0 | 20 | 0 | ||
Payback | 50 | 10 | 100 | ||
Embargo | 0 | 15 | 100 | ||
Fling | 1 | 10 | 100 | ||
Trick Room | 0 | 5 | 0 | ||
Charge Beam | 50 | 10 | 90 | ||
Telekinesis | 0 | 15 | 0 | ||
Rain Dance | 0 | 5 | 0 | ||
Hidden Power | 1 | 15 | 100 | ||
Blizzard | 120 | 5 | 70 | ||
Toxic | 0 | 10 | 90 | ||
Psychic | 90 | 10 | 100 | ||
Double Team | 0 | 15 | 0 | ||
Dream Eater | 100 | 15 | 100 | ||
Flash | 0 | 20 | 100 | ||
Rest | 0 | 10 | 0 | ||
Substitute | 0 | 10 | 0 | ||
Thief | 40 | 10 | 100 | ||
Protect | 0 | 10 | 0 | ||
Swagger | 0 | 15 | 90 | ||
Attract | 0 | 15 | 100 | ||
Return | 1 | 20 | 100 | ||
Frustration | 1 | 20 | 100 | ||
Round | 60 | 15 | 100 |