# 121 - Starmie

# 122 - Mr Mime

# 123 - Scyther

Mr Mime - ?????


"It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air."
Gender ratio Species Colour
50.0%
50.0%
Barrier Pink
Egg Group(s) Lv 100 Exp Shape
Humanshape
1,000,000 Coming soon

Base stats
HPAttackDefense Special attackSpecial defenseSpeed
40456510012090

Evolutionary Chain
Mime JrMr Mime
Level up learning Mimic

EV Data
Special Defence
2

Miscellaneous
Height Weight Abilities Wild Item
4' 03 120.2lb Soundproof
Filter
Catch Rate Steps to hatch Base Happiness Classification
45 6,400 70 Town
German French Japanese Romaji
Pantimos M.Mime ????? Barrierd

Pokédex Flavours
Black It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Red/Blue If interrupted while it is miming, it will slap around the offender with its broad hands.
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Ruby MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Emerald A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
Fire Red It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Leaf Green If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Heart Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Soul Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Black/White Learned Moves
MoveLevelTypeClassificationPowerPPAccuracy
Magical Leaf1GrassThis is a special move, relying on Special Attack and Special Defense60200
Quick Guard1FightingThis move does not deal damage0150
Wide Guard1RockThis move does not deal damage0100
Power Swap1PsychicThis move does not deal damage0100
Guard Swap1PsychicThis move does not deal damage0100
Barrier1PsychicThis move does not deal damage0300
Confusion1PsychicThis is a special move, relying on Special Attack and Special Defense5025100
Copycat4NormalThis move does not deal damage0200
Meditate8PsychicThis move does not deal damage0400
Encore11NormalThis move does not deal damage05100
DoubleSlap15NormalThis is a physical move, relying on Attack and Defense151085
Mimic18NormalThis move does not deal damage0100
Light Screen22PsychicThis move does not deal damage0300
Reflect22PsychicThis move does not deal damage0200
Psybeam25PsychicThis is a special move, relying on Special Attack and Special Defense6520100
Substitute29NormalThis move does not deal damage0100
Recycle32NormalThis move does not deal damage0100
Trick36PsychicThis move does not deal damage010100
Psychic39PsychicThis is a special move, relying on Special Attack and Special Defense9010100
Role Play43PsychicThis move does not deal damage0100
Baton Pass46NormalThis move does not deal damage0400
Safeguard50NormalThis move does not deal damage0250

Black/White Egg Moves
MoveTypeClassificationPowerPPAccuracy
HypnosisPsychicThis move does not deal damage02060
Power SplitPsychicThis move does not deal damage0100
Nasty PlotDarkThis move does not deal damage0200
Wake-Up SlapFightingThis is a physical move, relying on Attack and Defense6010100
Teeter DanceNormalThis move does not deal damage020100
TrickPsychicThis move does not deal damage010100
Fake OutNormalThis is a physical move, relying on Attack and Defense4010100
Future SightPsychicThis is a special move, relying on Special Attack and Special Defense10010100
Icy WindIceThis is a special move, relying on Special Attack and Special Defense551595
Confuse RayGhostThis move does not deal damage010100
MimicNormalThis move does not deal damage0100
Magic RoomPsychicThis move does not deal damage0100

Black/White Tutor Moves
MoveTypeClassificationPowerPPAccuracy

Black/White TH/HM Moves
MoveTypeClassificationPowerPPAccuracy
RoundNormalThis is a special move, relying on Special Attack and Special Defense6015100
Aerial AceFlyingThis is a physical move, relying on Attack and Defense60200
Brick BreakFightingThis is a physical move, relying on Attack and Defense7515100
TauntDarkThis move does not deal damage020100
FacadeNormalThis is a physical move, relying on Attack and Defense7020100
TormentDarkThis move does not deal damage015100
Shadow BallGhostThis is a special move, relying on Special Attack and Special Defense8015100
Psych UpNormalThis move does not deal damage0100
Sunny DayFireThis move does not deal damage050
Calm MindPsychicThis move does not deal damage0200
PaybackDarkThis is a physical move, relying on Attack and Defense5010100
FlingDarkThis is a physical move, relying on Attack and Defense110100
TelekinesisPsychicThis move does not deal damage0150
PsyshockPsychicThis is a special move, relying on Special Attack and Special Defense8010100
Charge BeamElectricThis is a special move, relying on Special Attack and Special Defense501090
Grass KnotGrassThis is a special move, relying on Special Attack and Special Defense120100
Trick RoomPsychicThis move does not deal damage050
Giga ImpactNormalThis is a physical move, relying on Attack and Defense150590
Energy BallGrassThis is a special move, relying on Special Attack and Special Defense8010100
Focus BlastFightingThis is a special move, relying on Special Attack and Special Defense120570
Rain DanceWaterThis move does not deal damage050
Hidden PowerNormalThis is a special move, relying on Special Attack and Special Defense115100
SafeguardNormalThis move does not deal damage0250
Light ScreenPsychicThis move does not deal damage0300
Double TeamNormalThis move does not deal damage0150
PsychicPsychicThis is a special move, relying on Special Attack and Special Defense9010100
ToxicPoisonThis move does not deal damage01090
ThunderElectricThis is a special move, relying on Special Attack and Special Defense1201070
Thunder WaveElectricThis move does not deal damage020100
ThunderboltElectricThis is a special move, relying on Special Attack and Special Defense9515100
SolarBeamGrassThis is a special move, relying on Special Attack and Special Defense12010100
ReflectPsychicThis move does not deal damage0200
Dream EaterPsychicThis is a special move, relying on Special Attack and Special Defense10015100
FlashNormalThis move does not deal damage020100
FrustrationNormalThis is a physical move, relying on Attack and Defense120100
ReturnNormalThis is a physical move, relying on Attack and Defense120100
AttractNormalThis move does not deal damage015100
SwaggerNormalThis move does not deal damage01590
ProtectNormalThis move does not deal damage0100
ThiefDarkThis is a physical move, relying on Attack and Defense4010100
SubstituteNormalThis move does not deal damage0100
RestPsychicThis move does not deal damage0100
Hyper BeamNormalThis is a special move, relying on Special Attack and Special Defense150590