# 298 - Azurill

# 299 - Nosepass

# 300 - Skitty

Nosepass - ????


"When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body."
Gender ratio Species Colour
50.0%
50.0%
Compass Gray
Egg Group(s) Lv 100 Exp Shape
Mineral
1,000,000 Coming soon

Base stats
HPAttackDefense Special attackSpecial defenseSpeed
3045135459030

Evolutionary Chain
NosepassProbopass
Level up in Mt. Coronet or Chargestone Cave

EV Data
Defense
1

Miscellaneous
Height Weight Abilities Wild Item
3' 03 213.8lb Sturdy
Magnet Pull
Hard Stone
Catch Rate Steps to hatch Base Happiness Classification
255 5,120 70 Cave
German French Japanese Romaji
Nasgnet Tarinor ???? Nosepass

Pokédex Flavours
Black When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
White When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Ruby NOSEPASS's magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
Emerald Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Fire Red Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Leaf Green Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Diamond Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Pearl Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Platinum When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Heart Gold If two of these meet, they cannot get too close because their noses repel each other.
Soul Silver If two of these meet, they cannot get too close because their noses repel each other.

Black/White Learned Moves
MoveLevelTypeClassificationPowerPPAccuracy
Tackle1NormalThis is a physical move, relying on Attack and Defense5035100
Harden7NormalThis move does not deal damage0300
Rock Throw13RockThis is a physical move, relying on Attack and Defense501590
Block19NormalThis move does not deal damage050
Thunder Wave25ElectricThis move does not deal damage020100
Rock Slide31RockThis is a physical move, relying on Attack and Defense751090
Sandstorm37RockThis move does not deal damage0100
Rest43PsychicThis move does not deal damage0100
Power Gem49RockThis is a special move, relying on Special Attack and Special Defense7020100
Discharge55ElectricThis is a special move, relying on Special Attack and Special Defense8015100
Stone Edge61RockThis is a physical move, relying on Attack and Defense100580
Zap Cannon67ElectricThis is a special move, relying on Special Attack and Special Defense120550
Lock-On73NormalThis move does not deal damage050
Earth Power79GroundThis is a special move, relying on Special Attack and Special Defense9010100

Black/White Egg Moves
MoveTypeClassificationPowerPPAccuracy
Double-EdgeNormalThis is a physical move, relying on Attack and Defense12015100
EndureNormalThis move does not deal damage0100
RolloutRockThis is a physical move, relying on Attack and Defense302090
MagnitudeGroundThis is a physical move, relying on Attack and Defense130100
BlockNormalThis move does not deal damage050
Stealth RockRockThis move does not deal damage0200

Black/White Tutor Moves
MoveTypeClassificationPowerPPAccuracy

Black/White TH/HM Moves
MoveTypeClassificationPowerPPAccuracy
StrengthNormalThis is a physical move, relying on Attack and Defense8015100
FrustrationNormalThis is a physical move, relying on Attack and Defense120100
Hidden PowerNormalThis is a special move, relying on Special Attack and Special Defense115100
Sunny DayFireThis move does not deal damage050
Rock SmashFightingThis is a physical move, relying on Attack and Defense4015100
TormentDarkThis move does not deal damage015100
FacadeNormalThis is a physical move, relying on Attack and Defense7020100
TauntDarkThis move does not deal damage020100
Rock TombRockThis is a physical move, relying on Attack and Defense501080
Rock PolishRockThis move does not deal damage0200
Stone EdgeRockThis is a physical move, relying on Attack and Defense100580
Smack DownRockThis is a physical move, relying on Attack and Defense5015100
RoundNormalThis is a special move, relying on Special Attack and Special Defense6015100
Volt SwitchElectricThis is a special move, relying on Special Attack and Special Defense7020100
ReturnNormalThis is a physical move, relying on Attack and Defense120100
AttractNormalThis move does not deal damage015100
ThunderboltElectricThis is a special move, relying on Special Attack and Special Defense9515100
Thunder WaveElectricThis move does not deal damage020100
ThunderElectricThis is a special move, relying on Special Attack and Special Defense1201070
EarthquakeGroundThis is a physical move, relying on Attack and Defense10010100
ToxicPoisonThis move does not deal damage01090
Double TeamNormalThis move does not deal damage0150
ExplosionNormalThis is a physical move, relying on Attack and Defense2505100
RestPsychicThis move does not deal damage0100
Rock SlideRockThis is a physical move, relying on Attack and Defense751090
SubstituteNormalThis move does not deal damage0100
ProtectNormalThis move does not deal damage0100
SandstormRockThis move does not deal damage0100
SwaggerNormalThis move does not deal damage01590
BulldozeGroundThis is a physical move, relying on Attack and Defense6020100