Here’s a list of all the new moves introduced into Black & White. Any name currently in italics is a name that has been translated from the Japanese and is not the final, English name. We hope to have all the English names shortly after the release of the game, if we dont get it before
Name | Type | Class | PP | Power | Accuracy | Effect |
---|---|---|---|---|---|---|
Acid Spray | 20 | 40 | 100 | Lowers the target’s Special Defense by one stage. | ||
Acrobatics | 15 | 55 | 100 | Has double power if the user has no held item. | ||
After You | 15 | 0 | – | Makes the target act next this turn. | ||
Ally Switch | 15 | 0 | – | User switches places with the friendly Pokémon opposite it. | ||
Autotomize | 15 | 0 | – | Raises the user’s Speed by two stages and halves the user’s weight. | ||
Bestow | 15 | 0 | – | Gives the user’s held item to the target. | ||
Bolt Strike | 5 | 130 | 85 | Has a 20% chance to paralyze the target. | ||
Blue Flare | 5 | 130 | 85 | Has a 20% chance to burn the target. | ||
Chip Away | 20 | 70 | 100 | Ignores the target’s stat modifiers. | ||
Circle Throw | 10 | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. | ||
Clear Smog | 15 | 50 | – | Removes all of the target’s stat modifiers. | ||
Coil | 20 | 0 | – | Raises the user’s Attack, Defense, and accuracy by one stage each. | ||
Cotton Guard | 10 | 0 | – | Raises the user’s Defense by three stages. | ||
Dragon Tail | 10 | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. | ||
Drill Run | 10 | 80 | 95 | Has an increased chance for a critical hit. | ||
Dual Chop | 15 | 40 | 90 | Hits twice in one turn. | ||
Echoed Voice | 15 | 40 | 100 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | ||
Entrainment | 15 | 0 | 100 | Copies the user’s ability onto the target. | ||
Electricweb | 15 | 55 | 95 | Lowers the target’s Speed by one stage. | ||
Electro Ball | 10 | 1 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
Fiery Dance | 10 | 80 | 100 | Has a 50% chance to raise the user’s Special Attack by one stage. | ||
Final Gambit | 5 | 1 | 100 | Inflicts damage equal to the user’s remaining HP. User faints. | ||
Fire Pledge | 10 | 50 | 100 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. | ||
Flame Burst | 15 | 70 | 100 | Deals splash damage to Pokémon next to the target. | ||
Flame Charge | 20 | 50 | 100 | Inflicts regular damage. Raises the user’s Speed by one stage. | ||
Foul Play | 15 | 95 | 100 | Calculates damage with the target’s attacking stat. | ||
Freeze Shock | 5 | 140 | 90 | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. | ||
Frost Breath | 10 | 40 | 90 | Always scores a critical hit. | ||
Fusion Bolt | 5 | 100 | 100 | With Fusion Flare, inflicts double damage. | ||
Fusion Flare | 5 | 100 | 100 | With Fusion Bolt, inflicts double damage. | ||
Gear Grind | 15 | 50 | 85 | Hits twice in one turn. | ||
Glaciate | 10 | 65 | 95 | Lowers the target’s Speed by one stage. | ||
Grass Pledge | 10 | 50 | 100 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | ||
Guard Split | 10 | 0 | – | Averages Defense and Special Defense with the target. | ||
Head Charge | 15 | 120 | 100 | User receives 1/4 the damage it inflicts in recoil. | ||
Heal Pulse | 10 | 0 | – | Heals the target for half its max HP. | ||
Heart Stamp | 25 | 60 | 100 | Has a 30% chance to make the target flinch. | ||
Heat Crash | 10 | 1 | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||
Heavy Slam | 10 | 1 | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||
Hex | 10 | 50 | 100 | Has double power if the target has a major status ailment. | ||
Hone Claws | 15 | 0 | – | Raises the user’s Attack and accuracy by one stage. | ||
Horn Leech | 10 | 75 | 100 | Heals the user by half the damage inflicted. | ||
Hurricane | 10 | 120 | 70 | Has a 30% chance to confuse the target. | ||
Ice Burn | 5 | 140 | 90 | Requires a turn to charge before attacking. Has a 30% chance to burn the target. | ||
Icicle Crash | 10 | 85 | 90 | Has a 30% chance to make the target flinch. | ||
Incinerate | 15 | 30 | 100 | Destroys the target’s held berry. | ||
Inferno | 5 | 100 | 50 | Has a 100% chance to burn the target. | ||
Leaf Tornado | 10 | 65 | 90 | Has a 50% chance to lower the target’s accuracy by one stage. | ||
Bulldoze | 20 | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. | ||
Low Sweep | 20 | 60 | 100 | Lowers the target’s Speed by one stage. | ||
Magic Room | 10 | 0 | – | Negates held items for five turns. | ||
Night Daze | 10 | 85 | 95 | Has a 40% chance to lower the target’s accuracy by one stage. | ||
Power Split | 10 | 0 | – | Averages Attack and Special Attack with the target. | ||
Psystrike | 10 | 100 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. | ||
Psyshock | 10 | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. | ||
Quash | 15 | 0 | 100 | Makes the target act last this turn. | ||
Quick Guard | 15 | 0 | – | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
Quiver Dance | 20 | 0 | – | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. | ||
Rage Powder | 20 | 0 | – | Redirects the target’s single-target effects to the user for this turn. | ||
Razor Shell | 10 | 75 | 95 | Has a 50% chance to lower the target’s Defense by one stage. | ||
Reflect Type | 15 | 0 | – | User becomes the target’s type. | ||
Relic Song | 10 | 75 | 100 | Has a 10% chance to put the target to sleep. | ||
Retaliate | 5 | 70 | 100 | Has double power if a friendly Pokémon fainted last turn. | ||
Round | 15 | 60 | 100 | Has double power if it’s used more than once per turn. | ||
Sacred Sword | 20 | 90 | 100 | Ignores the target’s stat modifiers. | ||
Scald | 15 | 80 | 100 | Has a 30% chance to burn the target. | ||
Secret Sword | 10 | 85 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. | ||
Searing Shot | 5 | 100 | 100 | Has a 30% chance to burn the target. | ||
Shell Smash | 15 | 0 | – | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | ||
Shift Gear | 10 | 0 | – | Raises the user’s Attack by one stage and its Speed by two stages. | ||
Simple Beam | 15 | 0 | 100 | Changes the target’s ability to Simple. | ||
Sky Drop | 10 | 60 | 100 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | ||
Sludge Wave | 10 | 95 | 100 | Has a 10% chance to poison the target. | ||
Smack Down | 15 | 50 | 100 | Removes any immunity to Ground damage. | ||
Snarl | 15 | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. | ||
Soak | 20 | 0 | 100 | Changes the target’s type to Water. | ||
Steamroller | 20 | 65 | 100 | Has a 30% chance to make the target flinch. | ||
Stored Power | 10 | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | ||
Storm Throw | 10 | 40 | 100 | Always scores a critical hit. | ||
Struggle Bug | 20 | 30 | 100 | Has a 100% chance to lower the target’s Special Attack by one stage. | ||
Synchronoise | 15 | 70 | 100 | Hits any Pokémon that shares a type with the user. | ||
Tail Slap | 10 | 25 | 80 | Hits 2-5 times in one turn. | ||
Techno Blast | 5 | 85 | 100 | If the user is holding a plate, the damage inflicted will match it. | ||
Telekinesis | 15 | 0 | – | Moves have 100% accuracy against the target for three turns. | ||
V-create | 5 | 180 | 95 | Lowers the user’s Defense, Special Defense, and Speed by one stage each. | ||
Venoshock | 10 | 65 | 100 | Inflicts double damage if the target is Poisoned. | ||
Volt Switch | 20 | 70 | 100 | User must switch out after attacking. | ||
Water Pledge | 10 | 50 | 100 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | ||
Wide Guard | 10 | 0 | – | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
Wild Charge | 15 | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. | ||
Wonder Room | 10 | 0 | – | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | ||
Work Up | 30 | 0 | – | Raises the user’s Attack and Special Attack by one stage each. |